Cara Menang Gates of Olympus Itu Soal Timing Begini Cara Baca RTP Live Sebelum Zeus BergerakCara Menang Slot Modal Kecil: Kapan Harus Agresif dan Kapan Cukup Tahan DiriHati Berdebar Nunggu Wild Beruntun Mahjong Ways 3 — Strategi Masuk Meja yang Belum Banyak DibocorkanMahjong Ways 2 vs Wild West Gold: Ritme Malam Hari yang Ternyata Nggak SamaRTP Live Starlight Princess Pagi Ini: Sabar Nunggu Multiplier Justru Bikin Hasilnya Lebih ManisCara Menang di Gates of Olympus Saat RTP Live Mulai Menghangat dan Multiplier Belum MeledakPola RTP Live Wild West Gold Pagi Ini: Timing Masuk yang Bikin Maxwin Terasa Lebih DekatSimbol 發 Scatter di Mahjong Ways Ternyata Punya Tanda Kemunculan yang Jarang Disadari PemainStrategi Scatter Hitam Mahjong Ways Bertemu Ritme Spin Starlight Princess yang Jarang DieksplorTrik Rahasia Sweet Bonanza dan Starlight Princess: Kapan Scatter Hitam Paling Gampang Dipancing KeluarZeus Pragmatic dan Simbol Petir yang Bisa Mengubah Satu Free Spin Jadi Maxwin 500xBongkar 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Malam Ini: Baca Ritme Tumbling Sebelum Permen Manis MeledakMahjong Ways Ketemu Starlight Princess: Trik Baca Tile dan Momentum yang Jarang BocorCara Menang di Gates of Olympus dengan RTP Live Sambil Baca Tile äø­ dan 發 di Mahjong Ways 2spin bertahap pragmatic play pagi ini ritme yang bikin free spin datang di waktu yang passtrategi scatter hitam mahjong ways 2 lewat ritme spin yang jarang ketahuan pemain biasasweet bonanza pagi vs malam rtp live dan pola tumbling yang jawabannya bikin kagetsweet bonanza vs mahjong ways 2 kapan harus chase free spin dan kapan saatnya cut losstrik manis baca jeda tumbling sweet bonanza sebelum scatter benar benar meledakcara menang di gates of olympus dimulai dari rtp live jangan spin sebelum zeus kasih sinyalcara menang slot buat pemula modal tipis tetap bisa agresif di momen panas wild west goldhati langsung deg degan saat wild beruntun mahjong ways 3 muncul strategi masuk meja yang selama ini disimpan sendirirahasia scatter hitam mahjong ways yang 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Autodesk Revit: Fundamentals for Interior Design Training

Autodesk Revit: Fundamentals for Interior Design Training

Interior design fundamentals for Autodesk Revit is specificlally designed to teach interior designers on how to use the BIM tools in Autodesk Revit to model walls, floors, ceilings, levels, placing families to layout interiors, space planning, materials, schedules, rendering and construction drawings.

Course Length: 3 Days

Training Guide Contents

Chapter 1: Introduction to Autodesk Revit

  • Explain BIM and how Revit fits into the BIM process
  • Describe the various User Interface components and areas
  • Define each of the Revit file types
  • Navigate around a project model

Chapter 2: Modelling Tools and Modify Options

  • Define and use Revit tools and keyboard commands to create a 3D model
  • Work with Revit Families and Types
  • Draft using nodes, snaps, and other drawings aids
  • Modify existing content using various modifying tools
  • Use various selection tools to filter for elements and information

Chapter 3: Levels and Grids

  • Create and Modify Levels and Grids
  • Link CAD files into a project
  • Link Revit Model’s into a project
  • Place Architectural Column’s

Chapter 4: Walls

  • Create, modify, and define new wall types for use in projects
  • Comprehend Instance and Type property information
  • Demonstrate how to use the Modify wall options

Chapter 5: Placing Families: Punched Openings and Components

  • Add Doors and Windows
  • Add Component Families
  • Create and Modify new or existing Revit family types for project use

Chapter 6: Views, Display Options and Settings

  • Create, modify and define various types of views in the project
  • Modify Visual Overrides for elements within a view

Chapter 7: Floors

  • Create and define new Floor Types
  • Modify existing Floor Types
  • Define floor contours and slope definitions

Chapter 8: Ceilings

  • Create and define new Ceiling Types
  • Modify existing Ceiling Types
  • Define Ceiling grid and modify spacing and rotation

Chapter 9: Curtain Walls

  • Define Curtain Walls and understand best use of the tools
  • Apply, modify, and create curtain wall grids, mullions, and panels
  • Use Curtain Walls to create Storefronts within the model

Chapter 10: Annotation: Documents & Deliverables

  • Use text, dimensions, detail items, and tags to create project deliverables
  • Establish project construction information

Chapter 11: Detailing in Revit

  • Create drafting views for use with detail creation
  • Add Views and utilize AutoCAD information for coordination
  • Define legends for Revit and understand best use of them
  • Create multiple legend types for various uses

Chapter 12: Space Planning

  • Add and arrange Room’s into new layout
  • Analyse Space locations in design
  • Define Area elements for project programming
  • Create and Refine colour fill plans for clarification

Chapter 13: Materials as Finishes

  • Navigate Materials Browser
  • Organize and assign materials to content
  • Update specified project specific materials
  • Organize Materials Library
  • Build custom project materials
  • Share custom materials library

Chapter 14: Schedules

  • Organize rooms into schedules
  • Build component lists to refine content
  • Access and allocate finishes to component materials

 Chapter 15: Lighting, Rendering and Presentations

  • Create camera views for rendering and presentation views
  • Create lighting scheme with standard and custom lighting components
  • Apply lighting groups to projects
  • Manage Rendering via dialogue window

Chapter 16: Sheets

  • Comprehend sheet use, creation, and manipulation
  • Add views and content to sheets
  • Prepare sheets for size and scale
  • Add project-specific content
  • Print in Revit

Contact Us

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Autodesk Revit Architecture: Conceptual Design & Visualisation Training

Autodesk Revit Architecture: Conceptual Design & Visualisation Training

This course covers the fundamentals of conceptual design where you will learn how to create masses, analyse space and area and visualisation.

Course Length: 1 Day

Training Guide Contents

Chapter 1: Massing Studies

  • 1 Overview of Massing Studies
  • 2 Placing Mass Elements
  • 3 Creating Conceptual Massing
  • 4 Setting the Work Plane
  • 5 Dynamic Editing for Conceptual Massing
  • 6 Working with Profiles and Edges
  • 7 Moving from Massing to Building

Chapter 2: Space Planning & Area Analysis

  • 1 Space Planning
  • 2 Area Analysis
  • 3 Creating Colour Schemes

Chapter 3: Visualization

  • 1 Creating Perspective Views
  • 2 Working with Graphic Display Options
  • 3 Adding Exploded Views
  • 4 Setting Up Solar StudiesĀ 

Chapter 4: Rendering

  • 1 Producing Basic Renderings
  • 2 Working with Lighting
  • 3 Enhancing Renderings

Appendix A: Additional Tools

  • 1 Creating Materials
  • 2 Creating Walkthroughs
  • 3 Conceptual Mass Families

Appendix A: Autodesk Revit Architecture Certification Exam Objectives

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Autodesk Inventor: Advanced Assembly Modeling Training

Autodesk Inventor Professional 3D mechanical CAD software

Autodesk Inventor: Advanced Assembly Modeling Training

Based on assembly and multi-body part modelling, this course covers advanced and productivity topics such as constraints, iMates, iAssemblies, top-down design methodology, design accelerator, weldments and more.

Course Length: 24 Hours – 6 x 4 Hour Sessions

Training Guide Contents

Chapter 1: Working Effectively with Assemblies

  • General Assembly Tips
  • Relationship Tips
  • Motion Constraints
  • Transitional Constraints

Chapter 2: Introduction to Top-Down Design

  • Top-Down Design Process
  • Top-Down Design Tools

Chapter 3: Derived Components

  • Derived Components
  • Modify Derived Components

Chapter 4: Multi-Body Part Modelling

  • Multi-Body Part Modelling

Chapter 5: Layout Design

  • Layout Design

Chapter 6: Associative Links and Adaptive Parts

  • Associative Links
  • Adaptive Assembly Parts

Chapter 7: iMates

  • iMates

Chapter 8: Positional Representations

  • Introduction to Positional Representations
  • Create and Edit Positional Representations
  • Use Positional Representations

Chapter 9: Model Simplification

  • Shrinkwrap
  • Assembly Simplification

Chapter 10: Level of Detail Representations

  • Level of Detail Representations
  • System-Defined Level of Detail Representations
  • User-Defined Level of Detail Representations
  • Using Level of Detail Representations
  • Substitute Level of Detail Representations
  • LOD Productivity Tools

Chapter 11: Design Accelerator

  • Design Accelerator
  • Generators
  • Calculators
  • Engineer’s Handbook

Chapter 12: Advanced File Management

  • Design Assistant
  • Pack and Go
  • Purging Old Files

Chapter 13: Inventor Studio

  • Rendering
  • Animation
  • Video Producer
  • Creating a Standard Room

Chapter 14: iAssemblies

  • Introduction
  • Create Basic iAssemblies
  • Create Multi-Level iAssemblies
  • Create iAssemblies Using Existing Assemblies
  • Place iAssemblies
  • Edit iAssemblies

Chapter 15: Frame Generator

  • Frame Generator
  • Structural Shape Author

Chapter 16: Assembly Duplication Options

  • Pattern Components
  • Mirror Components
  • Copy Components

Chapter 17: Working with Weldments

  • Working with Weldments
  • Fillet Welds
  • Cosmetic Welds
  • Groove Welds

Appendix A: Working with Spreadsheets and Parameters

  • Spreadsheet-Driven Parameters
  • Custom Parameters
  • Custom Parameter Formatting and Expressions

Appendix B: Autodesk Inventor Certification Exam Objectives

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Autodesk Factory Design Utilities Training

Factory Design Utilities Training

AUTODESK FACTORY DESIGN UTILITIES: ESSENTIALS TRAINING

This essential course for the Factory Design Utilities in Autodesk Product Design & Manufacturing Collection will teach you how to run process analysis simulation for factory layouts and optimisation, create intelligent 2D/3D factory layouts and assets and model coordination, clash detection and scheduling.

Course Length: 4 Days

Training Guide Contents

The Autodesk Factory Design Utilities Essentials course instructs users in the best practices of developing a factory layout consisting of architectural elements and manufacturing assets. The course is an introduction to the basic practices and principles for each of the applications that utilize the Autodesk Factory Design Utilities. The Autodesk Factory Design Utilities are utilized in the following Applications:

  • AutoCAD Architecture
  • Autodesk Inventor
  • The Autodesk Factory Design Utilities
  • Autodesk Navisworks

Specific instruction is given to each of the four applications as a factory facility layout is designed from the ground up. This course is designed for new or novice users to develop a general understanding of the factory layout process used by the Autodesk Factory Design Utilities. It is not designed to deliver complete training in any of the core applications, but to instruct users in the applicable commands generally used in factory layout design.

Prerequisites:

  • As an introductory course, Autodesk Factory Utilities Essentials, does not assume prior knowledge of any 3D modeling or CAD software.
  • Students do need to be experienced with the Windows operating system and a background in drafting of 3D parts is recommended.
  • A familiarity with basic AutoCAD commands is assumed.

Contact Us

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3ds Max Training: Fundamentals for AEC

Autodesk 3ds Max 3ds max fundamentals training course

3ds Max Training Fundamentals for AEC

This introductory course into 3ds Max provides you with the fundamentals in 3ds Max to import 3D models from other CAD applications, do basic 3D modelling, setup scenes and materials to do realistic photo rendering and animations.

The topics and exercises in this course are centered around the AEC industry (architecture, interior design and civil engineering)

Course Length: 4 Days

Prerequisites: Experience with 3D modelling

Training Guide Contents

Chapter 1: Introduction to Autodesk 3ds Max

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Interface
  • File Commands
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels

Chapter 2: Autodesk 3ds Max Configuration

  • Viewport Navigation
  • Viewport Configuration and Settings
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties

Chapter 3: Assembling Project Files

  • Data Linking and Importing
  • Linking Files
  • References

Chapter 4: Basic Modeling Techniques

  • Model with Primitives
  • Modifiers and Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Polygon Modeling Tools in the Ribbon
  • Statistics in Viewport

Chapter 5: Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • 3D Boolean Operations
  • Using Snaps for Precision
  • The Sweep Modifier

Chapter 6: Materials

  • Understanding Materials and Maps
  • Material Shaders
  • Managing Materials
  • General Materials
  • Scanline Materials
  • Autodesk Materials
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • Arnold Materials
  • The Material Explorer
  • Scene Converter

Chapter 7: Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping

Chapter 8: Introduction to Lighting

  • Local vs. Global Illumination
  • Standard Lighting
  • Types of Standard Lights
  • Shadow Types

Chapter 9: Lighting and Cameras

  • Photometric Light Objects
  • Arnold Lights
  • Cameras
  • Background Images

Chapter 10: Exposure Control, Daylight, and Rendering

  • Exposure Control
  • Daytime Lighting
  • Rendering Options
  • Arnold Renderer
  • Scanline Renderer
  • ART Renderer
  • State Sets
  • The Print Size Wizard

Chapter 11: Animation

  • Animation and Time Controls
  • Walkthrough Animation
  • Animation Output

Appendix A: Optional Topics

  • Getting Help with Autodesk 3ds Max
  • Compact Material Editor
  • Architectural Materials
  • Object Substitution
  • Creating Hierarchies
  • Customizing the User Interface

Appendix B: Optional Practices

Appendix C: Autodesk 3ds Max Certification Exam Objectives

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AutoCAD Training 3D Drawing Course

Autodesk AutoCAD including specialized toolsets. AutoCAD Training 3D Drawing Course. AutoCAD Advanced Training Course. AutoCAD Training Beyond the Basics. AutoCAD Training Customisation and CAD Management. AutoCAD Training Essentials Course. AutoCAD essentials training course, AutoCAD essential course

AutoCAD 3D Drawing and Modeling Course

The AutoCAD 3D course teaches AutoCAD users the concepts and fundamentals of 3D design in AutoCAD.

Course Length: 3 Days

Prerequisites: Working knowledge of AutoCADĀ 

Training Guide Contents

Chapter 1: 3D Foundations

  • 1 Why Use 3D?
  • 2 Introduction to the 3D Modeling Workspace
  • 3 Basic 3D Viewing Tools
  • 4 3D Navigation Tools
  • 5 Introduction to the User Coordinate System (UCS)

Chapter 2: Simple Solids

  • 1 Working with Solid Primitives
  • 2 Solid Primitive Types
  • 3 Working with Composite Solids
  • 4 Working with Mesh Models

Chapter 3: Working with the User Coordinate System

  • 1 UCS Basics
  • 2 UCS X, Y, and Z Commands
  • 3 UCS Multi-functional Grips
  • 4 Saving a UCS by Name

Chapter 4: Creating Solids & Surfaces from 2D Objects

  • 1 Complex 3D Geometry
  • 2 Extruded Solids and Surfaces
  • 3 Swept Solids and Surfaces
  • 4 Revolved Solids and Surfaces
  • 5 Lofted Solids and Surfaces
  • 6 NURBS Surfaces

Chapter 5: Modifying in 3D Space

  • 1 3D Gizmo Tools
  • 2 Aligning Objects in 3D Space
  • 3 3D Modify Commands

Chapter 6: Advanced Solid Editing

  • 1 Editing Components of Solids
  • 2 Editing Faces of Solids
  • 3 Fillets and Chamfers on Solids

Chapter 7: Additional Editing Tools

  • 1 Creating a Shell
  • 2 Imprinting Edges of Solids
  • 3 Slicing a Solid along a Plane
  • 4 Interference Checking
  • 5 Converting Objects to Surfaces
  • 6 Converting Objects to Solids

Chapter 8: Refining the View

  • 1 Working with Sections
  • 2 Working with Cameras
  • 3 Managing Views in 3D
  • 4 Animating with ShowMotion
  • 5 Creating ShowMotion Shots
  • 6 Creating Animations

Chapter 9: Point Clouds

  • 1 Point Clouds

Chapter 10: Visualization

  • 1 Creating Visual Styles
  • 2 Working with Materials
  • 3 Specifying Light Sources
  • 4 Rendering Concepts

Chapter 11: Working Drawings from 3D Models

  • 1 Creating Multiple Viewports
  • 2 2D Views from 3D Solids
  • 3 Creating Technical Drawings with Flatshot
  • 4 3D Model Import
  • 5 Automatic Model Documentation
  • 6 3D Printing

Appendix A: Skills Assessment

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