Autodesk Fusion 360: Introduction to Parametric Modeling Training
AUTODESK FUSION 360: INTRODUCTION TO PARAMETRIC MODELING TRAINING
Covering parametric sketching and modelling design techniques along with 2D detailing. In addition to solid modelling, this course will also cover T-Spline (sub-d) freeform surfacing tools.
Course Length: 5 Days
Training Guide Contents
Chapter 1: Introduction to Autodesk Fusion 360
- 1 Autodesk Fusion 360 Fundamentals
- 2 Getting Started
- 3 The Autodesk Fusion 360 Interface
- 4 Design Navigation & Display
Chapter 2: Creating the First Feature with Quick Shapes
- 1 Design Units and Origin
- 2 Quick Shape Creation
Chapter 3: Creating Sketched Geometry
- 1 Introduction to the Sketching Workflow
- 2 Sketch Entities
- 3 Dimensioning
- 4 Sketch Constraints
- 5 Extruding a Sketch
- 6 Revolving a Sketch
Chapter 4: Additional Sketching Tools
- 1 Additional Entity Types
- 2 Editing Tools
- 3 Additional Dimension Tools
- 4 Moving and Copying
- 5 Rectangular Sketch Patterns
- 6 Circular Sketch Patterns
Chapter 5: Sketched Secondary Features
- 1 Sketched Secondary Features
- 2 Using Existing Geometry
Chapter 6: Pick and Place Features
- 1 Fillets
- 2 Chamfers
- 3 Holes
- 4 Editing Pick and Place Features
Chapter 7: Construction Features
- 1 Construction Planes
- 2 Construction Axes
- 3 Construction Points
Chapter 8: Equations and Parameters
- 1 Equations
- 2 Parameters
Chapter 9: Additional Features and Operations
- 1 Draft ▪ 9.2 Shell
- 3 Rib
- 4 Split Face
- 5 Scale
- 6 Thread
- 7 Press Pull
Chapter 10: Design and Display Manipulation
- 1 Reordering Features
- 2 Inserting Features
- 3 Suppressing Features
- 4 Measure & Section Analysis
- 5 Direct Modeling
Chapter 11: Single Path Sweeps
- 1 Sweeps
Chapter 12: Loft Features
- 1 Lofts
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Chapter 13: Feature Duplication Tools
- 1 Mirroring Geometry
- 2 Patterning Features
Chapter 14: Distributed Design
- 1 Assembly Design Methods
- 2 Distributed Design
- 3 Joint Origins
- 4 Assigning Joints
Chapter 15: Component Design Tools
- 1 Rigid Groups
- 2 Interference Detection
- 3 Miscellaneous Joint Tools
Chapter 16: Multi-Body Design
- 1 Multi-Body Design
- 2 Multi-Body Design Tools
- 3 Components
- 4 As-Built Joints
Chapter 17: Sculpting Geometry
- 1 Introduction to the Sculpt Environment
- 2 Surface Quick Shapes
- 3 Creating Sketched T-Spline Surfaces
- 4 Creating Faces & Filling Holes
Chapter 18: Editing Sculpted Geometry
- 1 Editing Form Geometry
- 2 Deleting Entities
- 3 Working with Edges
- 4 Working with Faces
- 5 Working with Points
- 6 Controlling Symmetry
- 7 Thickening Geometry
Chapter 19: Drawing Basics
- 1 Creating a New Drawing
- 2 Additional Drawing Views
- 3 Exploded Views
- 4 Manipulating Drawings
Chapter 20: Detailing Drawings
- 1 Dimensions
- 2 Other Annotations
- 3 Parts List and Balloons
- 4 Annotation and Dimension Settings
- 5 Drawing Output
Chapter 21: Static Analysis Using the Simulation Environment
- 1 Introduction to the Simulation Environment
- 2 Setting up a Structural Static Analysis
- 3 Setting up the Mesh
- 4 Solving a Design Study
- 5 Visualizing the Results
Appendix A: Outputting for 3D Printing
- 1 Generating a .STL File