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Autodesk Infraworks

Autodesk infraworks and Autodesk infraworks training courses from Design Consulting
InfraWorks® conceptual design software lets architecture, engineering and construction professionals model, analyse and visualise infrastructure design concepts within the context of the built and natural environment – improving decision making and accelerating project approvals.

InfraWorks conceptual design software lets architecture, engineering and construction professionals model, analyse and visualise infrastructure design concepts within the context of the built and natural environment – improving decision making and accelerating project approvals.

Autodesk Infraworks Solutions Overview

Autodesk InfraWorks is Infrastructure design software that lets architecture, civil engineering and construction professionals model, analyse and visualise infrastructure design concepts within the context of the built and natural environment – improving decision making and accelerating project approvals with traffic and mobility simulation and context modeling. 

Create a real-world context model

  • Aggregate large amounts of data to generate a rich context model.
  • Seamlessly integrate design with geospatial GIS data.
  • Model existing conditions that represent the built and natural environment.

Optimise designs and communicate with immersive visualisations

  • Visually explore conceptual design options in context.
  • Use analysis and simulation tools to explore important aspects of your project.
  • Generate compelling and immersive visual experiences to communicate design intent.

CONCEPTUAL DESIGN FEATURES

Theme Palettes

Visually classify assets according to attributes.

Cross-section views

Assess superelevation, road assembly, and cut-and-fill engineering details of your road design in cross-section form.

Component roads

Design roads with curbs, lanes, shoulders. Create parametric models in Inventor and add them to the component road design.

Roadside grading

Vary the slopes and the materials applied to different sections of roadside grading.

Roundabout design

Easily convert an intersection into a roundabout style.

Component-based bridge design

Edit bridge decks and girders independently of other bridge components.

NEW FEATURES

See what’s new in Autodesk InfraWorks

Full span complex 3D girders

Create complex 3D models of full span bridge girders that meet your project requirements and LOD.

Active linear road decorations

Apply or edit decorations to component roads without model regeneration to speed design processes. 

Model Builder UI enhancements

Streamlined interface for more consistent user experience across tools.

CONTEXT MODELING

Autodesk InfraWorks Features

Autodesk Connector for ArcGIS

Add ArcGIS content to InfraWorks models, create custom stylization, and use field applications.

View projects in context

View projects in context of existing conditions.

Generate features from point clouds

Generate features from point clouds

Extract linear features from point clouds. Export linear features, vertical features, and ground grid to Civil 3D.

Model existing environment

Create a large-scale model by aggregating existing data including 2D CAD, GIS, raster, and 3D models.

Generate terrain from point clouds

Generate terrain from point clouds

Build data into your model terrain.

Automated data import and model creation

Create base models from GIS, Raster, DGN, and SketchUp.

ANALYSIS AND SIMULATION

InfraWorks features

Flood simulation

Flood Simulation

Analyze flooding projects based on multiple inflow locations and water elevation changes over time.

2D distance and slope

Measure the distance (horizontal and vertical) and slope between two points in a model.

Traffic simulation

Analyze traffic flow, display traffic analysis results, and generate traffic simulation animations.

Material quantities

Calculate earthwork quantities on multiple selected roads, a station range, area of interest parcel, or right of way.

Mobility simulation

Create animated simulations of transit, parking, personal, and/or taxi-mode modeling. 

Bridge line girder analysis

Perform a detailed analysis in the cloud.

VISUALISATION

InfraWorks features

Photorealistic visuals

Create realistic images and videos that helps improve understanding of how your project will perform. 

Storyboarding and animations

Create presentations that include snapshot views, animations, perspective views, and fly-throughs.

PREVIOUS RELEASE FEATURES

See all InfraWorks features

Refined bridge analysis

Take bridge design beyond preliminary stages with grillage and finite element analysis.

Native LAS/LAZ format support

Import both LAS and LAZ point cloud data formats natively into InfraWorks.

Connector for ArcGIS

Select specific attributes when exporting a file geodatabase and publishing information to ArcGIS Online.

Model Builder UI

Model Builder

Experience a more cohesive Model Builder user interface with InfraWorks (2020.2) and later versions.

Road cross-section view

You can make better design decisions, thanks to the ability to view distinct surface layers in a cross section, such as soil layers.

Terrain contour views

Terrain Contour Views

Control terrain contours presentations through enhanced view settings.

Point clouds

Point Clouds

Use photos to assist you when modeling features based on point cloud data.

Precision edits for profiles

Precision Edits

Modify geometric values of a selected vertical curve in the Curve Properties panel in profile view.

Home page UI enhancements

Homepage

Quickly access data with a centralized home page UI that is easier to use and incorporates BIM 360 projects.

Increased cross frame LOD

Reduce time needed to model complex components with automatic modeling of cross frames and diaphragms.

Bridge design

Rapidly develop multiple design options with powerful parametric modeling and automated documentation.

Support for complex bridges

New bridge bearings feature with customizable parametric capability supports complex bridge types.

Extend schema transfer between features

Extended Schema

Add new types of features to your model and additional properties onto existing features for more aggregated models with deeper metadata.

Delayed model regeneration

Delayed Regeneration

Speed up editing workflows by delaying automatic model regeneration for road centerline modification.

Parametric tunnels

Tunnel Design

Model and design parametric tunnels in the context of your overall infrastructure design project.

Quantities

Quantities

Calculate underground infrastructure quantities by depth.

Terrain enhancements

Terrain

Create separate terrain surfaces and multiple types of subsurface layers, such as rock and subsoil, to use as a basis for design.

4K view

2021 Splash Screen After Moving at the Speed of Business

Use high DPI scaling optimized for 4K viewing of the InfraWorks interface.

Component road enhancements

Effectively validate corridor parameters and adjust lane component styles to meet design standards.

Corridor modeling

Use the power and precision of Civil 3D for corridor models in Infraworks.

Road grading cut/fill material

Control the color of cut and fill areas in a road design to visibly show changes to terrain by a road. 

Profile view

Profile View

Explore the new dynamic capabilities to edit and revise the components of your profile.

Shared views

Infraworks Viewer

Share asset properties and bookmarked web views of your models to enhance collaboration.

Road layout

Road Layout

Choose between element-based or PI-based layout for more flexibility in how you design roads.

Easy management of models

Model Management

Seamlessly manage models in InfraWorks Home. View model states in context. Open, duplicate, store, or remove local models.

Model Builder CS update

Model Builder

Select projected coordinate systems in InfraWorks models to be used in cross-product workflows.

WORKFLOWS

Use InfraWorks with other Autodesk software.

InfraWorks + Civil 3D + ReCap Pro + more

Establish existing site conditions and extract linear features to accelerate design 

InfraWorks + Civil 3D + ReCap Pro + more

Generate a real-world context model that can be used in detailed design

InfraWorks + Civil 3D + Revit

Integrated bridge analysis and design

CUSTOMER STORIES

See how people are using InfraWorks

BRAZILIAN ARMY
The Brazilian Army gives the 100-year-old underground sewage network in Rio de Janeiro’s Military District a much-needed face lift.
OBG-RAMBOLL
OBG-Ramboll turned to the integration of BIM and GIS along with tools like Revit and InfraWorks to improve outcomes in a superfund site project.
EGIS JMI
A novel approach made it possible to design and construct the complex geometry behind Africa's longest and tallest cable-stayed bridge.
CARDNO
Rich InfraWorks models enable Cardno to generate immersive visualizations that help stakeholders better understand the impact of their projects.
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Pricing

Buy InfraWorks on an Annual Subscription or 3 Year Subscription. Get more value from the Media and Entertainment Collection. 

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If you would learn more about Autodesk software, please contact us by calling on 1800 490 514, by filling out the form or clicking the live chat in the bottom right-hand corner.

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Render Thousands of Image Variations within Hours

vis-b - render thousands of image variations in hours
vis-b - render thousands of image variations in hours

Render Thousands of Image Variations within Hours

Need to photo-render models, views, material and object variations? If you need to batch render imagery in the thousands, automate it with Vis-B.

 

Vis-B Batch image configurator application that batch renders every material or object variation from a set of 3D models

How Vis-B Works:

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Models

Upload Models

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Camera

Select Camera Views

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Materials

Select Material Groups

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Assign

Assign objects in models to material groups

Vis-B Products and Services

We supply Vis-B, custom jobs or batch rendering services. We batch render 1,285 images per hour @ 720p!

Get in Touch

DC is an authorised Autodesk Reseller providing products and services for the Architecture, Engineering, Construction, Infrastructure and Manufacturing Sectors.

Feel free to contact us on 1800 490 514, [email protected], by live chat or fill out the form below.

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Autodesk Arnold

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arnold Moving at the Speed of Business

Render high-quality 3D images faster with Arnold – so you can focus on the art

Overview

Arnold software is an advanced Monte Carlo ray tracing renderer that helps you to work more efficiently

  • Interactivity produces immediate results, leaving more time for iterations.
  • The controls and UI are simple and intuitive. 

Features

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Subsurface scatter

High-performance ray traced subsurface scattering eliminates the need to tune point clouds.

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Hair and fur

Memory-efficient ray traced curve primitives help you create complex fur and hair renders

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Motion blur

3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.

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Volumes

The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.

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Instances

Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.

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Subdivision and displacement

Arnold supports Catmull-Clark subdivision surfaces. 

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OSL support

Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

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Light path expression

LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production. 

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Adaptive sampling

Adaptive sampling gives users another means of tuning images, allowing them to reduce render times without jeopardizing final image quality.

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Toon shader

An advanced Toon shader is part of a non-photorealistic solution provided in combination with the Contour Filter.

Extended Features

Maximize the performance for most complex project with Arnold:

  • As per your production need switch between CPU and GPU rendering.
  • Arnold thrives heavy datasets and complex scene files.
  • Manage complex characters, scenery and lighting challenges.
  • Optimize compute performance when creating elements like hair, fur and skin.
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Design Consulting Autodesk Arnold 8 Moving at the Speed of Business

Flexible tools and integration:

  • Easy to integrate with all of the 3-D digital content creation tools.
  • Scalability of an open and extensible architecture available.
  • Build custom shaders.

Use Cases

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Arnold Toon Shader

Artist Calder Moore demonstrates how to customize the Arnold Toon Shader to create unique looks for your scene.

 

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Photoreal CG characters

Aviral Agarwal shares his process for making a photorealistic 3D character using Autodesk Maya and Autodesk Arnold.

 

 
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Experimenting with Volume Displacement techniques

Artist Lee Griggs shares the tools and techniques behind his unique renders.

 

 

Pricing

Buy Arnold on an Annual Subscription or 3 Year Subscription. Get more value from the Media and Entertainment Collection. 

ARNOLD

GET 3YRS AND SAVE!
$ 1375 3 Year Subscription
  • Discounted
  • Price locked in for 3 Years
  • Includes updates and support
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What’s New in Maya 2022

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What's New in Autodesk Maya 2022

Maya 2022 brings seamless USD integration, improvements to animation, rigging and modelling toolsets and the latest version of Arnold.

USD Plug-in for Maya

Universal Scene Description (USD) support in Maya is now available:

Animation Ghosting

In previous versions of Maya when you wanted to change the way ghosts appeared with multiple meshes selected, each of their attributes had to be edited individually in the Attributes editor.

The new Ghosting editor gives you an interface to apply Ghost attributes individually or as a group.

Component Tags for Deformers

Component Tags let you create node-independent named groups to deform geometry, letting you modify tag membership on the fly.

Using Component Tags replaces the groupID node previously needed to transform vertices, as well as cleans up the Node Editor by eliminating Tweak nodes. Component Tag nodes are automatically created with a subset of components selected whenever you create a deformer.

Create and edit Component Tag membership with the Component Tags table

Python 3

In Windows and Linux, Maya starts in Python 3 by default and available on all platforms

Bifrost 2.2.1.0 plug-in

The new Bifrost plugin has simulation workflow enhancements, e.g. resume simulation from cached frame, spawn new particles and low-resolution Aero refinement.

Graph Editor Improvements

Peak Removal Filter to clean up noisy animation data

Added to the Graph Editor Curves menu, is a new animation filter, the Peak Removal Filter.

Similar to the MotionBuilder filter of the same name, the Peak Removal Filter lets you clean up unwanted spikes and peaks in your animation curves.

Smooth filter (Gaussian) for curve "noise" reduction

Another new MotionBuilder filter, the Smooth filter (Gaussian) has been added to the Graph Editor Curves menu, to let you remove jittering and noise in curve channels. See Smooth filter (Gaussian) options for details.

New Display Option

A new Show Animated Shapes option in the Graph Editor List menu lets you set whether the Graph Editor displays all curves downstream from a node, or just the animation curve of the selected node. This is useful if you have custom rigs with specialized connections or when animators only want to view the transforms for a selected object.

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Preserve Tangent Type for Added keys: on (default)

Preserve Tangent Type: Now for Added Keys

The Preserve Tangent Type option, formerly only for Inserted Keys, is now available for Added Keys.

Previously, when you added a key to a curve, by default, the new key respected the tangents on either side of the key. This ensured that added keys did not change the neighbouring tangents type while still changing the shape of the curve. This behaviour continues to be the default setting.

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Preserve Tangent Type for Added keys: off

Customise Key Selection

You can now shrink the active selection area of keys in the Graph Editor graph view by using the Min key selection size in the Animation (Settings) preferences. 

Sweep Mesh

Meshes can be created from simple curves using the Sweep Mesh feature using various profiles letting you create a wide array organic and hard surface forms like:

  • Tubes
  • Pipes
  • Ribbons
  • Cables
  • Ropes
  • Roads
  • Horns
  • Hair Cards
  • Architectural features (e.g. crownmoulding)

Security Preferences

Flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences window.

Rokoko Motion Library Plug-in

Drag and drop professional mocap assets into your scenes, leveraging on assets built for big productions like Star Wars: The Last Jedi, Doctor Strange, Assassin’s Creed, and Horizon Zero Dawn in your own projects.

Cached Playback Improvements

In previous versions of Maya, you could turn on Caching support for dynamics nodes such as Boss, or Nucleus. Now, Cached Playback for dynamics is on by default and dynamics simulation content caching is shown in a separate pass that appears as a pink status line in the Time Slider just above the Animation Cache Status line.

New Solidify Deformer

The new Solidify deformer lets you create areas of geometry that appear more solid on deformed geometry, which lets you define rigid parts of a character’s clothes, such as buttons or a belt buckle.

It works by analysing deformed sections of geometry and dividing it into separate polygon islands. Each polygon island is then replaced by the original geometry moved and blended into place based on the approximation of the matrix derived from the deformed vertices.

OpenColorIO v2

With an emphasis on visual effects and computer animation, the OpenColor IO v2 colour management system has been integrated into Maya 2022

Start up Experience Improvements

A number of improvements have been made to Maya’s startup experience, including:

  • Faster start up and quit times
  • No longer steals focus during start up
  • Remembering the state of the Output Window
  • Ability to copy specific preferences from a previous install
  • A new, more informative splash screen

New Morph Deformer

The new Morph deformer is like a GPU-Accelerated version of the BlendShape deformer.

With a GPU-Accelerated version of the BlendShape deformer, it provides simple AB morphs, partial to whole mesh morphs (or whole mesh to partial), as well as the ability to incorporate legacy CPU deformers in deformation chains without blocking the rest of the chain from GPU evaluation.

It features:

  • Absolute, Relative, and Surface Space morph modes
  • Object and World morph spaces
  • An option that automatically creates a topology Mapping feature for alternate vert table lookup
  • Neighbour options for stabilizing Relative space morph mode coordinate system

HUD: Updated Evaluation Manager Status Messaging

Changes have been made to the Maya Heads Up Display (HUD) Evaluation Manager status messages to better reflect the condition of the Evaluation Manager (EM).

The previous “Rebuild Required”, then “Ready” (but still requiring partitioning) status messaging was unclear if the EM was performing Parallel evaluation.

The new status messaging is now Rebuild Required, then Built, followed by Ready, states that depict each stage of the Evaluation Graph as it is unbuilt, built, and partitioned.

To display this information on the Viewport, go to Display > Heads Up Display and choose the Evaluation option.

Time Slider Bookmark Improvements

New functionalities have been added to Time Slider Bookmarks:

  • Interactive Move and Scale
  • Step through bookmarks
  • Move frames with bookmarks
  • Bookmark Manager
 
 
 

Deformer Updates

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Falloff applied to a Wave deformer
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Deformer Falloff effects
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Falloff support for Skin Cluster

HumanIK: Neck Motion Reduction setting

A new Neck Motion Reduction slider has been added that lets you minimize the movement from a character’s body to its neck.

Updated System Requirements

Minimum Linux system requirements for Maya have changed, and new Visual Studio and gcc versions are now supported.

On Windows, Visual Studio has been updated to 2019.7. There are no changes to Windows system requirements.

On Linux, gcc has been updated to 9.3.1. Linux users will require CentOS 7.6 or higher to use this preview release. They will also need to ensure that these additional libraries are installed to run Maya:
  • libxcb-icccm.so.4 from package xcb-util-wm
  • libxcb-image.so.0 from package xcb-util-image
  • libxcb-keysyms.so.1 from package xcb-util-keysyms
  • libxcb-render-util.so.0 from package xcb-util-renderutil

Create VR for Maya

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D. Using simple curve and surface tools designers can explore form and shape while being fully immersed in virtual reality alongside their design. Sketches and models can then be easily exported to Maya or other content creation applications for final realization.

Arnold for Maya 4.2.1 plug-in

Maya 2022 includes MtoA 4.2.1 which introduces Arnold 6.2.0.1, and is a feature release that brings light mixing, bloom and interactive denoising through imagers, better USD support to improve your experience working with USD in Maya, an improved layout to the Arnold Render View, and OSL syntax highlighting to the OSL shader.

Auto Tangent Types

New options for Auto Tangents in the Graph Editor offer an improved algorithm, giving animators better control and more predictable results.

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What’s New in 3ds Max 2022

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What's New in 3ds Max 2022

The focus on the new 3ds Max 2022 has been in the following areas: workflows, texturing, rendering and security.

Smart Extrude

The edit Poly modifier now includes Smart Extrude which allows you to extrude with fewer constraints. The adition of the Cut Through command offers further functionality to when Smart Extrude was released in 2021.1

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3ds Max 2022 Slice Modifier Moving at the Speed of Business

Slice Modifier

The performance of the Slice Modifier has been improved in 2022 with new modelling features based on customer feedback:

  • Capping – cap open holes
  • Multi-Axis Cutting – X, Y and/or Z aligned planar slice
  • Radial Slice – User defined min/max angles
  • Alignment options – align the cutting gizmo to faces or other references.

AutoSmooth

2022 generates new smoothing data faster and is applicable to Mesh, Poly, Spline or in other modifiers such as Chamfer, Smooth, Edit Mesh, Edit Poly, ProOptimize and other modifiers.

Symmerty Modifier

New features and enhancements produce faster results with more user interactivity:

  • Multi-axis Symmetry – Planar symmetry on X, Y and/or Z
  • Radial Symmetry – Quickly duplicate and repeat geometry around the gizmo
  • Alignment – Reference a face or another object in the scene.
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Relax Modifier

The volume preserve option reduces small detail and noise from models while maintaining the shape and overall definition and especially useful in scan or sculpt data.

Arnold

  • Auto-tx – automates texture files to .tx at render 
  • New Images tab in the Arnold RenderView to apply, remove, re-order or edit to post-process without additional render time.
  • Light Mixer – Edit the contribution of each light group AOV’s during and after rendering
  • Bloom has been addedd to the Lens Effect
  • Noice and OptiX Denoiser are now possible during post-processing.

 

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Viewports

Full-screen, borderless window from any floating viewport. When using presentation mode, all gizmos are hidden.

Bake to Texture

Simplified inteface offers easier navigation and selection of baked map types.

It also includes utility maps such as rounded corners and MAterial ID maps, making in a few clicks what was complex.

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Security

The safe scene script protects against malware in 3ds scenes.

The Malware Removal tool detects and removes scripts that are malicious.

For more information, check out the public roadmap of 3ds Max which can be found here

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