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February 2023 Autodesk Update: What’s New

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Discover the latest news and new features from Autodesk, Click the links below for more information.

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 More Information

Contact us on 1800 490 514, [email protected], by live chat or fill out the form below to get more information on how to best manage your Autodesk software.  Our team of experts have saved our clients thousands of dollars by helping them make smart decisions around how to best structure their investment in technology for maximum return on investment.   We’d be happy to audit your existing technology and recommend any changes that you could benefit from.

 

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Autodesk Arnold

Autodesk Arnold 2019 Logo 1280x720 1 1 Moving at the Speed of Business
arnold Moving at the Speed of Business

Render high-quality 3D images faster with Arnold – so you can focus on the art

Overview

Arnold software is an advanced Monte Carlo ray tracing renderer that helps you to work more efficiently

  • Interactivity produces immediate results, leaving more time for iterations.
  • The controls and UI are simple and intuitive. 

Features

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Subsurface scatter

High-performance ray traced subsurface scattering eliminates the need to tune point clouds.

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Hair and fur

Memory-efficient ray traced curve primitives help you create complex fur and hair renders

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Motion blur

3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.

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Volumes

The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.

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Instances

Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.

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Subdivision and displacement

Arnold supports Catmull-Clark subdivision surfaces. 

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OSL support

Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

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Light path expression

LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production. 

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Adaptive sampling

Adaptive sampling gives users another means of tuning images, allowing them to reduce render times without jeopardizing final image quality.

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Toon shader

An advanced Toon shader is part of a non-photorealistic solution provided in combination with the Contour Filter.

Extended Features

Maximize the performance for most complex project with Arnold:

  • As per your production need switch between CPU and GPU rendering.
  • Arnold thrives heavy datasets and complex scene files.
  • Manage complex characters, scenery and lighting challenges.
  • Optimize compute performance when creating elements like hair, fur and skin.
Design Consulting Autodesk Arnold 9 Moving at the Speed of Business
Design Consulting Autodesk Arnold 8 Moving at the Speed of Business

Flexible tools and integration:

  • Easy to integrate with all of the 3-D digital content creation tools.
  • Scalability of an open and extensible architecture available.
  • Build custom shaders.

Use Cases

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Arnold Toon Shader

Artist Calder Moore demonstrates how to customize the Arnold Toon Shader to create unique looks for your scene.

 

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Photoreal CG characters

Aviral Agarwal shares his process for making a photorealistic 3D character using Autodesk Maya and Autodesk Arnold.

 

 
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Experimenting with Volume Displacement techniques

Artist Lee Griggs shares the tools and techniques behind his unique renders.

 

 

Pricing

Buy Arnold on an Annual Subscription or 3 Year Subscription. Get more value from the Media and Entertainment Collection. 

ARNOLD

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$ 1375 3 Year Subscription
  • Discounted
  • Price locked in for 3 Years
  • Includes updates and support
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If you would learn more about Autodesk software, please contact us by calling on 1800 490 514, by filling out the form or clicking the live chat in the bottom right-hand corner.

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What’s New in Maya 2022

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What's New in Autodesk Maya 2022

Maya 2022 brings seamless USD integration, improvements to animation, rigging and modelling toolsets and the latest version of Arnold.

USD Plug-in for Maya

Universal Scene Description (USD) support in Maya is now available:

Animation Ghosting

In previous versions of Maya when you wanted to change the way ghosts appeared with multiple meshes selected, each of their attributes had to be edited individually in the Attributes editor.

The new Ghosting editor gives you an interface to apply Ghost attributes individually or as a group.

Component Tags for Deformers

Component Tags let you create node-independent named groups to deform geometry, letting you modify tag membership on the fly.

Using Component Tags replaces the groupID node previously needed to transform vertices, as well as cleans up the Node Editor by eliminating Tweak nodes. Component Tag nodes are automatically created with a subset of components selected whenever you create a deformer.

Create and edit Component Tag membership with the Component Tags table

Python 3

In Windows and Linux, Maya starts in Python 3 by default and available on all platforms

Bifrost 2.2.1.0 plug-in

The new Bifrost plugin has simulation workflow enhancements, e.g. resume simulation from cached frame, spawn new particles and low-resolution Aero refinement.

Graph Editor Improvements

Peak Removal Filter to clean up noisy animation data

Added to the Graph Editor Curves menu, is a new animation filter, the Peak Removal Filter.

Similar to the MotionBuilder filter of the same name, the Peak Removal Filter lets you clean up unwanted spikes and peaks in your animation curves.

Smooth filter (Gaussian) for curve "noise" reduction

Another new MotionBuilder filter, the Smooth filter (Gaussian) has been added to the Graph Editor Curves menu, to let you remove jittering and noise in curve channels. See Smooth filter (Gaussian) options for details.

New Display Option

A new Show Animated Shapes option in the Graph Editor List menu lets you set whether the Graph Editor displays all curves downstream from a node, or just the animation curve of the selected node. This is useful if you have custom rigs with specialized connections or when animators only want to view the transforms for a selected object.

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Preserve Tangent Type for Added keys: on (default)

Preserve Tangent Type: Now for Added Keys

The Preserve Tangent Type option, formerly only for Inserted Keys, is now available for Added Keys.

Previously, when you added a key to a curve, by default, the new key respected the tangents on either side of the key. This ensured that added keys did not change the neighbouring tangents type while still changing the shape of the curve. This behaviour continues to be the default setting.

Preserve Tangent Type Now for Added Keys OFF Moving at the Speed of Business
Preserve Tangent Type for Added keys: off

Customise Key Selection

You can now shrink the active selection area of keys in the Graph Editor graph view by using the Min key selection size in the Animation (Settings) preferences. 

Sweep Mesh

Meshes can be created from simple curves using the Sweep Mesh feature using various profiles letting you create a wide array organic and hard surface forms like:

  • Tubes
  • Pipes
  • Ribbons
  • Cables
  • Ropes
  • Roads
  • Horns
  • Hair Cards
  • Architectural features (e.g. crownmoulding)

Security Preferences

Flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences window.

Rokoko Motion Library Plug-in

Drag and drop professional mocap assets into your scenes, leveraging on assets built for big productions like Star Wars: The Last Jedi, Doctor Strange, Assassin’s Creed, and Horizon Zero Dawn in your own projects.

Cached Playback Improvements

In previous versions of Maya, you could turn on Caching support for dynamics nodes such as Boss, or Nucleus. Now, Cached Playback for dynamics is on by default and dynamics simulation content caching is shown in a separate pass that appears as a pink status line in the Time Slider just above the Animation Cache Status line.

New Solidify Deformer

The new Solidify deformer lets you create areas of geometry that appear more solid on deformed geometry, which lets you define rigid parts of a character’s clothes, such as buttons or a belt buckle.

It works by analysing deformed sections of geometry and dividing it into separate polygon islands. Each polygon island is then replaced by the original geometry moved and blended into place based on the approximation of the matrix derived from the deformed vertices.

OpenColorIO v2

With an emphasis on visual effects and computer animation, the OpenColor IO v2 colour management system has been integrated into Maya 2022

Start up Experience Improvements

A number of improvements have been made to Maya’s startup experience, including:

  • Faster start up and quit times
  • No longer steals focus during start up
  • Remembering the state of the Output Window
  • Ability to copy specific preferences from a previous install
  • A new, more informative splash screen

New Morph Deformer

The new Morph deformer is like a GPU-Accelerated version of the BlendShape deformer.

With a GPU-Accelerated version of the BlendShape deformer, it provides simple AB morphs, partial to whole mesh morphs (or whole mesh to partial), as well as the ability to incorporate legacy CPU deformers in deformation chains without blocking the rest of the chain from GPU evaluation.

It features:

  • Absolute, Relative, and Surface Space morph modes
  • Object and World morph spaces
  • An option that automatically creates a topology Mapping feature for alternate vert table lookup
  • Neighbour options for stabilizing Relative space morph mode coordinate system

HUD: Updated Evaluation Manager Status Messaging

Changes have been made to the Maya Heads Up Display (HUD) Evaluation Manager status messages to better reflect the condition of the Evaluation Manager (EM).

The previous “Rebuild Required”, then “Ready” (but still requiring partitioning) status messaging was unclear if the EM was performing Parallel evaluation.

The new status messaging is now Rebuild Required, then Built, followed by Ready, states that depict each stage of the Evaluation Graph as it is unbuilt, built, and partitioned.

To display this information on the Viewport, go to Display > Heads Up Display and choose the Evaluation option.

Time Slider Bookmark Improvements

New functionalities have been added to Time Slider Bookmarks:

  • Interactive Move and Scale
  • Step through bookmarks
  • Move frames with bookmarks
  • Bookmark Manager
 
 
 

Deformer Updates

Falloff applied to a Wave deformer Moving at the Speed of Business
Falloff applied to a Wave deformer
Deformer Falloff effects Moving at the Speed of Business
Deformer Falloff effects
Falloff support for Skin Cluster Moving at the Speed of Business
Falloff support for Skin Cluster

HumanIK: Neck Motion Reduction setting

A new Neck Motion Reduction slider has been added that lets you minimize the movement from a character’s body to its neck.

Updated System Requirements

Minimum Linux system requirements for Maya have changed, and new Visual Studio and gcc versions are now supported.

On Windows, Visual Studio has been updated to 2019.7. There are no changes to Windows system requirements.

On Linux, gcc has been updated to 9.3.1. Linux users will require CentOS 7.6 or higher to use this preview release. They will also need to ensure that these additional libraries are installed to run Maya:
  • libxcb-icccm.so.4 from package xcb-util-wm
  • libxcb-image.so.0 from package xcb-util-image
  • libxcb-keysyms.so.1 from package xcb-util-keysyms
  • libxcb-render-util.so.0 from package xcb-util-renderutil

Create VR for Maya

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D. Using simple curve and surface tools designers can explore form and shape while being fully immersed in virtual reality alongside their design. Sketches and models can then be easily exported to Maya or other content creation applications for final realization.

Arnold for Maya 4.2.1 plug-in

Maya 2022 includes MtoA 4.2.1 which introduces Arnold 6.2.0.1, and is a feature release that brings light mixing, bloom and interactive denoising through imagers, better USD support to improve your experience working with USD in Maya, an improved layout to the Arnold Render View, and OSL syntax highlighting to the OSL shader.

Auto Tangent Types

New options for Auto Tangents in the Graph Editor offer an improved algorithm, giving animators better control and more predictable results.

Contact Us

If you would to discuss Autodesk software, please contact us by calling on 1800 490 514, by filling out the form or clicking the live chat in the bottom right-hand corner.

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